Topic-icon Rules 1.5 beta: overpowered defenders in air battles

Naval War HQ replied the topic: Rules 1.5 beta: overpowered defenders in air battles

4 years 8 months ago


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Last edit: 4 years 8 months ago by Naval War HQ.

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Naval War HQ replied the topic: Rules 1.5 beta: overpowered defenders in air battles

4 years 8 months ago

Agreed, disruption can take care of the odds, forcing the enemy to attack with dispersed forces or spend another order token forming up. Worked this into 1.5.06

I really like the overall roll instead of the individual roll that we had before. It's more simple. I do not like the D3-1 though, feels a little counter-intuitive. I also liked in 1.5.04 that there was an off-chance that the entire CAP failed to intercept, giving more chances for small air group attacks.

I came up with the following changes to try:
"If 2 or more planes intercept, roll on the following table" This ensures that if you can only muster the scarce cover of a single flight, you will intercept and no roll is needed. This restores a bit of balance to low-aircover fleets. Real-life rationale behind this is that if you have only a few planes, you probably won't go off chasing contacts and keep close to your target. You keep visual contact, so communications failures is also less likely.

"If 2 or more planes intercept, roll on the following table:
1 = Comms failure, no flights intercept
2,3 = One flight intercepts
3,4 = Two flights intercept
6 = up to three flights intercept"

Rationale here is that when covering with a larger force, more communications problems are likely as history shows.

The outcome is 17% chance of no intercept, 83% chance of 1 or more flights, 50% chance of 2 or more flight and 17% chance of 3 flights. This makes a nice tradeoff in probabilities in my mind and works as sort of a soft-cap on air cover.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Last edit: 4 years 8 months ago by Naval War HQ.

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Naval War HQ replied the topic: Rules 1.5 beta: overpowered defenders in air battles

4 years 7 months ago

Analyzed the option of limiting the CAP to carrier size, but this runs into problems. The IJN runs carrier groups of two carriers while most other nations have 1 carrier groups. This would enable the IJN to put up a substantial bigger CAP than other nations. In the option above the CAP size is independent of the carrier group size.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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Naval War HQ replied the topic: Rules 1.5 beta: overpowered defenders in air battles

4 years 7 months ago

I've made some more small changes in the 1.5.08 version to the carrier clash scenario, loiter rules and Hidden deployment rules based on my latest playtests. I do think that the attacker now certainly has an edge when he finds the opposing carrier first. The CAP rules also worked very well.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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